![]() ![]() #retro - The map rotation and map XML helpers allow for dynamically loading in background images for maps, which opens up the possibility for recreating maps using the game's old graphics.#prophunt - Using the images segment to allow a player to become an image, the hide segment to hide their player from the map, and the prophunt segment to set their image to nearby props on the map.#pictionary - Using the draw segment to allow drawing with colorjoints on the map.Some examples of other modules that can be created using segments: This concept also allows for segments to be launched at the beginning of the module's runtime, creating a module with its own unique gameplay but maintaining a single code base. In #utility, this lets the player use whatever they want to have fun with at any given time without restraint, potentially even coming up with their own game modes using the available features. Utility 2.0's infrastructure was designed so that "segments" can be dynamically loaded in and out, allowing for parts of other modules and tools to be loaded when needed, yet not take runtime when unnecessary. If you wish to play this module in-game, you can use the semi-official module #shamousey by going to /room #shamousey0 or in your tribe house with the command /module #shamousey Segments This code will not run properly except for members of the Module Team. The source code for the second major version of Transformice module #utility.
0 Comments
Leave a Reply. |